Saturday, 29 June 2013
Friday, 28 June 2013
Tuesday, 25 June 2013
EXP3: 5 real time image captures
PLAN:This is the plan of my bridge which seen from above, below is the section of the bridge. The PLAN is same as the SECTION. I use vegetation on the top of the bridge to enhance the ecological function and at the same time it shows the technology of the bridge.
SECTION
The bridge connect to the mountain and hovering above the clouds.
The sun shines through the bridge from the blue translucent glass.
This is the ECOLOGICAL YARD of the bridge. These vegetation can absorb CO2 or other polluting gas and they will produce oxygen with the sun. Students can breath fresh air as a result.
Lecture roomTextures applied
The elevator for students.
The meeting place on folly.
The overview of the landscape.
Tuesday, 21 May 2013
EXP3: Architectural mash up
principles of good architectures
I strongly believe that a building must balance all three to be considered architecture: function, structure and beauty.The most effective and memorable architecture, it that which it express its function in a meaningful and visually interesting way and it complement or contrast with its surroundings. The question is: do these principles, meant to apply to physical architecture, apply to system architecture and more specifically clinical architecture?What is considered beautiful and what is considered ugly changes over time? What Vitruvius is saying is that architecture is about craftsmanship and technology. Architecture is the apex of a people’s technology, for it is the technological environment that they create for themselves. Today, it's ridiculed for its boxy shape, gigantic lobbies, and modernistic decorations.The difference between a good application architect and a great application architect is the ability to craft an elegant solution in a way so as to delight the user. Obviously in the modern age, our control of the atom and thus the ability to produce energy from non traditional sources and thus harvest and fabricate non local or natural materials for construction, has made a major change in how the different people’s of the world produce their architecture.Understanding the complexity of architecture can seem daunting. To understand this complexity, you must find out about the science of structures, the craft of building, and the art of space-making, as well as the terminology of architecture.
http://www.dummies.com/how-to/content/spotting-good-architecture.html
http://www.clinicalarchitecture.com/blog/clinical-architecture-healthcare-it-blog/january-2009/three-principles-of-good-architecture/
http://blog.houseplans.com/2011/02/11/what-is-good-architecture/
Monday, 13 May 2013
Week10: EXP3 Landscape Design
This landscape is called Huangshan which is loctated in Anhui province in China, I chose this landform to carry on in my cryengine is because I like the moment when the sun rises but the sunlight is blocked by the mountain body, however those diffuse sunlight is covering on the hovering clouds below the mountain and make them looks clean and pure.
This is the landscape that I developed in cryengine.
Wednesday, 8 May 2013
Sunday, 5 May 2013
link for sketchup model and cryengine3 environment
Google Sketchup Model: http://sketchup.google.com/3dwarehouse/details?mid=dc8eed8c51c7ebd162c0aaf03e497581
Cryengine3 Environment: http://www.gamefront.com/files/23285474/ARCH1101_EXP2_z3429080.7z
Cryengine3 Environment: http://www.gamefront.com/files/23285474/ARCH1101_EXP2_z3429080.7z
Final submission of EXP 2
2 concepts and electroliquid aggregation: 2 concepts, electroliquid aggregation
18 anxonmetric drawings: 12 anxonmetric drawings, 6 parallel projections
2 draft models in CryEnine:1st draft, 2nd draft
36 textures from light to drak
3 textures applied to my monument
5 real time image captures in CryEngine3
18 anxonmetric drawings: 12 anxonmetric drawings, 6 parallel projections
2 draft models in CryEnine:1st draft, 2nd draft
36 textures from light to drak
3 textures applied to my monument
5 real time image captures in CryEngine3
Friday, 3 May 2013
Wednesday, 1 May 2013
shadow on monument
two concepts of my monument are creative use of light (Luis Barragan) and contrast (Farshid Moussavi). Now I got an ideal from Russell's lecture is that I will use the shadow ( as you can see on the flat white board) to create an special TEXTURE for the idea creative use of light. I was about to use artificial light and transparent material and show in the night time to enhance the contrast between the monument and environment. Now I have to rewrite my concept for electroliquid aggregation, below are my two questions:
1. Do you think my idea that use shadow as a special texture fit the concept " creative use of light "?
2. My new concept of electroliquid aggregation is " use the shadows on the monument to enhance dynamic structure. " Is it appropriate?
Tuesday, 30 April 2013
Electroliquid Aggregation
Two concepts:
Luis Barragan:
- creative use of light
Farshid Moussavi:
- contrast
electroliquid aggregation:
- Use shadows and structure to enhance the contrast between the monument and environment surrounded.
week2: EXP2 CryEngine 3 Environment
Environment:
In week2's independent study, I roughly designed the landscape with a river, riverbank, some flat space for people standing or carparking, little hills and finally the vegetarian covering the surface of hills.My monument:
My monument's ideas are based on "creative use of light" from Luis Barragan and "contrast" from Farshid Moussavi. The reason that I combined them together in stead of separating them is these two concepts are actually parallel which means they do not have any similarity of any conflict. So I can use"contrast" to show the difference between my monument and the environment, I can use " creative use of light" to get a unique way of sunlight covering on my monument.
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